Niaf - 1st edition 2006
Animation can not be separated from the Internet; not only because a lot of it can be found there, many films can only be found there or have evolved from it. Traditional animators explore the possibilities of internet, like Michaela Pavlátová or the filmmakers at the National Film Board of Canada (Perpetual Motions at http://www.nfb.ca). But it is also a chance for unknown animators to get noticed through non-standard channels.In this program we want to stress the diversity of animation on the internet. The most well-known form of animation on the internet is probably Flash animation, where the software makes for a special kind of look.
Examples of two other animation forms that also have become typical for the internet: machinima and brickfilms.
Machinima are films made with game engines. Person2184 uses the game Unreal Tournament 2004 for example. Brickfilms are films made by animating Lego, put on the internet and now widely picked up by festivals. The makers are often quite young, with internet anyone can create and distribute there films.
The success of Brickfilms is a result of this. This program is only a selection of the possibilities of the internet: like the interactive media, and the possibility of finding archive material on the net, for example http://www.archive.org.
The NIAf thanks the filmmakers in this program for participating.
