Video art
Video art is a type of art which relies on moving pictures and comprises video and/or audio data.
Video art came into existence during the 1960s and 1970s, is still widely practised and has given rise to the widespread use of video installations. Video art can take many forms: recordings that are broadcast, viewed in galleries or other venues, or distributed as tapes or discs; sculptural installations, which may incorporate one or more television receivers or monitors, displaying ‘live’ or recorded images and sound; and performances in which video representations are included.
Video art is named after the video tape, which was most commonly used in the form's early years, but before that artists had already been working on film, and with changes in technology Hard Disk, CD-ROM, DVD, and solid state are superseding the video tape as the carrier. Despite obvious parallels and relationships, video art is not experimental film.
One of the key differences between video art and theatrical cinema is that video art does not necessarily rely on many of the conventions that define theatrical cinema. Video art may not employ the use of actors, may contain no dialogue, may have no discernible narrative or plot, or adhere to any of the other conventions that generally define motion pictures as entertainment. This distinction is important, because it delineates video art not only from cinema but also from the subcategories where those definitions may become muddy. Video art's intentions are varied, from exploring the boundaries of the medium itself to rigorously attacking the viewer's expectations of video as shaped by conventional cinema.
Video art is often said to have begun when Nam June Paik used his new Sony Portapak to shoot footage of Pope Paul VI's procession through New York City in the autumn of 1965. That same day, across town in a Greenwich Village cafe, Paik played the tapes and video art was born.
Moving image technology was only available to the consumer by way of 8 or 16mm film, but did not provide the instant playback that video tape technologies offered. Consequently, many artists found video more appealing than film, even more so when the greater accessibility was coupled with technologies which could edit or modify the video image.
The first multi-channel video art (using several monitors or screens) was Wipe Cycle by Ira Schneider and Frank Gillette. An installation of nine television screens, Wipe Cycle for the first time combined live images of gallery visitors, found footage from commercial television, and shots from pre-recorded tapes. The material was alternated from one monitor to the next in an elaborate choreography.
Although video art continues to be produced, it is represented by two varieties: single-channel and installation. Single-channel works are much closer to the conventional idea of television: a video is screened, projected or shown as a single image, Installation works involve either an environment, several distinct pieces of video presented separately, or any combination of video with traditional media such as sculpture. Installation video is the most common form of video art today. Sometimes it is combined with other media and is often subsumed by the greater whole of an installation or performance. Contemporary contributions are being produced at the crossroads of other disciplines such as installation, architecture, design, sculpture, electronic art, VJ and digital art.
The digital video revolution of the 1990s has given wide access to sophisticated editing and control technology, allowing many artists to work with video and to create interactive installations based on video. Some examples of recent trends in video art include entirely digitally rendered environments created with no camera and video that responds to the movements of the viewer or other elements of the environment.
The internet has also been used to allow control of video in installations from the World Wide Web or from remote locations.
More info and original article on wikipedia.org
Video art came into existence during the 1960s and 1970s, is still widely practised and has given rise to the widespread use of video installations. Video art can take many forms: recordings that are broadcast, viewed in galleries or other venues, or distributed as tapes or discs; sculptural installations, which may incorporate one or more television receivers or monitors, displaying ‘live’ or recorded images and sound; and performances in which video representations are included.
Video art is named after the video tape, which was most commonly used in the form's early years, but before that artists had already been working on film, and with changes in technology Hard Disk, CD-ROM, DVD, and solid state are superseding the video tape as the carrier. Despite obvious parallels and relationships, video art is not experimental film.
One of the key differences between video art and theatrical cinema is that video art does not necessarily rely on many of the conventions that define theatrical cinema. Video art may not employ the use of actors, may contain no dialogue, may have no discernible narrative or plot, or adhere to any of the other conventions that generally define motion pictures as entertainment. This distinction is important, because it delineates video art not only from cinema but also from the subcategories where those definitions may become muddy. Video art's intentions are varied, from exploring the boundaries of the medium itself to rigorously attacking the viewer's expectations of video as shaped by conventional cinema.
Video art is often said to have begun when Nam June Paik used his new Sony Portapak to shoot footage of Pope Paul VI's procession through New York City in the autumn of 1965. That same day, across town in a Greenwich Village cafe, Paik played the tapes and video art was born.
Moving image technology was only available to the consumer by way of 8 or 16mm film, but did not provide the instant playback that video tape technologies offered. Consequently, many artists found video more appealing than film, even more so when the greater accessibility was coupled with technologies which could edit or modify the video image.
The first multi-channel video art (using several monitors or screens) was Wipe Cycle by Ira Schneider and Frank Gillette. An installation of nine television screens, Wipe Cycle for the first time combined live images of gallery visitors, found footage from commercial television, and shots from pre-recorded tapes. The material was alternated from one monitor to the next in an elaborate choreography.
Although video art continues to be produced, it is represented by two varieties: single-channel and installation. Single-channel works are much closer to the conventional idea of television: a video is screened, projected or shown as a single image, Installation works involve either an environment, several distinct pieces of video presented separately, or any combination of video with traditional media such as sculpture. Installation video is the most common form of video art today. Sometimes it is combined with other media and is often subsumed by the greater whole of an installation or performance. Contemporary contributions are being produced at the crossroads of other disciplines such as installation, architecture, design, sculpture, electronic art, VJ and digital art.
The digital video revolution of the 1990s has given wide access to sophisticated editing and control technology, allowing many artists to work with video and to create interactive installations based on video. Some examples of recent trends in video art include entirely digitally rendered environments created with no camera and video that responds to the movements of the viewer or other elements of the environment.
The internet has also been used to allow control of video in installations from the World Wide Web or from remote locations.
More info and original article on wikipedia.org
Tweet this article Share on facebook
