Hsin Hui Kuo - Vacuum

2:33, 2011, Experimental
VACUUM is an absent-minded description of a common anxiety within contemporary mindscape. This idea is expressed through the digital manipulation of a FAKE swing image movement: copy, reverse

The author creates a sequence from point A to point B in an arc movement, lets the camera shoot toward the fulcrum (the viewing platform itself) to start an observation. Then, this is joined with the same sequence in reverse, so the motion become A-B-A. The content goes from the starting point to the origin, and time keeps going.

This composition is repeated 24 times, the whole process could be imagined as a time history of a day.
DirectorKuo Hsin-huiProducerKuo Hsin-huiCameraKuo Hsin-huiCrewImage and Sound Editing : KUO Hsin-Hui

Major Assistant : LAI Ji-Nin

CountryTaiwanEdition2011 Screenings2012 European Media Art Festival 2012, Osnabrück, Germany
2011 12th festival Bandits-Mages, Bourges, France
2011 SIMULTAN #7 – “Imaginary”, Timisoara, Romania
2011 3rd MovingFrames Digital Art Festival, Lesvos, Greece
2011 ITCH Digital Issue e.09[∞], "http://www.itch.co.za/?article=579", World Wide Web
2011‭ ‬BLACK‭ ‬BOX project‭ : ‬Parallax Point‭, ‬Taiwan Photo Museum‭, ‬Taipei‭, ‬Taiwan
Awards2011 Yilan Art Award, Selected

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Who is Hsin-hui Kuo?
Artist from Taiwan.

What is Vacuum about?
A measurement between the (perceived) world and our inner mindscape.

How did you start with film? And do you have an educational background in art or film?
Basically, I don’t have a particular way to begin.
For example, the work “In/correct” (2010) begin with a film festival, they have a theme of old footages, I came in the screening, and being really fascinated with one old film directed by Deng Nan-Guang (Kindergarten Games, 1937). And soon I decided to use it as a “ready-made” material, and came up with a series of ideas.
And the invited work “Vacuum” began with an accidental mis-use of tripod.....

I got my B.ARCH(Bachelor of Architecture) degree in 2007, and then work in a famous architecture firm for almost 2 years until the summer of 2009.
Before that time I think I will become an architect....., then when I release my title I became very happy for being an "non-profession"!
After that I begin study in New Media Art from 2010, so you can say that I am very young in art education, about 1&1/4 years old.
I am always love to grow something in between "specialized field".

How long do you usually work on one project?
So far, 3 month maximum (for single-channel video).

Do you carefully plan the production process or do you work more intuitive?
I start an idea more intuitive, unconscious.
But later I will be very carefully control my emotion to stay calm and rational in the objective process. And then release a little (or a lot) possibilities for my intuition, then again view them carefully in a plan.

How does the title relate to the work, and how do you find a fitting title?
To me title links mostly to the "concept" (or so called"idea"), It’s linguistic and rational.
I develop concept and title both in the work process.

Where do you get your ideas or inspiration from?
Most from my childhood experience.
But I cannot recall them totally, so I re-edit them, I manipulate my memory to imagine a past from now.

How important is sound in film, and if you use sounds, do you create your own or use existing?
Sound is very important! To me it’s not secondary to help to image, it’s equal important (sometimes more) with the visual image.
I create sounds (not music) by myself rather than using an existing one.

Where would you place your work; cinema or art. And what is the difference between those according to you?
If I place it in (contemporary) art: I see video as one form of contemporary art, tomorrow maybe I will use another form, or combine different elements to disturb my own static point of view.
If I place it in cinema: I see it in an rebellious way, to rebel or broaden the common ideas about cinema (definition of narration, genre, length, music.....).

How influential is the reaction to your film by the audience?
I hear suggestions, and reveal them to the work in my own way.

What is your next project about?
Lights and trace.


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